Tuesday, September 16, 2014

Last Week

And then their was one.
Obasi has been given all the files, every one has finished their art pieces, and we await the finish line thats closing in.
The game will be ready to play come Thursday.


Thursday, September 11, 2014

Game Critique



Notes on game:

Opening Menu Screen- The zombies in it are at a very low resolution. In the game they look allot better. Instead of taking the sprite sheet and enlarging it, get the original file of one of the zombies you want and then scale from that. Using that whole sprite sheet you are competing with the other images. 

In Game:

Shadows- Is there any way to add shadows to characters and zombie wall? They just all look like they are floating. 

The main player- character is still too small. When compared to all the other characters, zombies and humans they look a bit giant compared to main player. Scale the main player up so that his head reaches a bit taller than everyone else, which may help to balance the look out. 

A helper- for continuity purposes- the helper has a backpack on him and the main player does not. Either add one for the main player or take backpack out. 

Zombie Wall- When playing the game the zombies in the zombie wall all move the same speed no matter what happens to the speed of the main wall. Right now they move too fast compared to the speed of the wall and the other zombies. It would be good if you slow them down, you may need to add more frames for this to work. As the speed of the wall increases, so does their movement. At the end, they really speed up. 

Zombie Wall Smoke- I know it has not been added yet, though when it does, it would make more sense if the smoke actually filled the screen instead of staying in one central location amongst the zombie wall. This is because the main player is wearing a mask and it is weird that no one else is? If the smoke actually moved across the screen it would give more reason for the main player to be wearing a gas mask. 

In Game Pause Button- Is there one? If  so what is it? If there is not one, it would be good to add one, so that the player could pause the game if something comes up.

Combo Text- What you have now is hard to read on the screen. It should not be black at least, it should be some bright color. It would be good if there was some icon that pops up and is bright and bold. 

End of Game- Have zombie wall rush and move off screen- their speed accelerates and the Game Over Screen Pops- Up. Also once the player dies, he should actually die- play a death animation. Right now the player just freezes and is still mowing.  

Tuesday, September 9, 2014

Portal

heres a quick render of the Portal, the FBX file wont work with the liquidy interior. So, were just going to have to render it. (This is not the perspective.)

Week 9

Week 9!

As of right now, everything will be due Thursday 9/11/2014. that means, particles, sprites, environments, sounds, start/end screen Everything. They all must be up for Obasi to take them on Thursday.

What we need is:
End screen - Andrea
Shop - Logan
Buttons - Logan
Portal - Josh
Environments (for bonus easter eggs) -Tika
meshy gibs - Josh

Whatever isnt in by Thursday means it wont be in the final game.
Theres not much left to do now, and not much time left. So get on IT!



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