Where we are so far...
Obasi has re sized the characters , and added the zombie wall, we also decided to remove zombies flying. we also agreed to make the combo text more random in terms of where it appears.
Logan is continuing his work on the coffee cup, as well as the background work.
Akila is working on the revisions for the Humans, and Zombies that need work.
Tika has updated the in between on the environments.
Josh has begun adding Easter eggs, and working on the document.
Justin has removed the falling animation for the wall, and re worked the size of them.
Andrea has begun texturing the blood and gore animations from the line work.
Andrew has begun adding a collision animation, and re tweaking the audio.
Wednesday, August 27, 2014
Tuesday, August 26, 2014
Zombies & Humans [Revised]
Saturday, August 23, 2014
Thursday, August 21, 2014
Zombie Mowers Blood and Gore concepts
So this is the block in of the blood and gore for the zombie mowers, Andrea will be texturing them.
These concepts are just the blood and gore, and will not feature the mowers themselves. this will be added onto them.
These concepts are just the blood and gore, and will not feature the mowers themselves. this will be added onto them.
SFX are on teh MAA
New folder on the MAA with a plethora of SFX. I recommend Game Music 1 - Pop Goes The Weasel for the in game music (It can be edited to better fit a loop).
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