Showing posts with label Week 6. Show all posts
Showing posts with label Week 6. Show all posts

Tuesday, August 26, 2014

Hitting an Obstacle

Here is the stumble sprite sheet for the player when they hit an obstacle

Thursday, August 21, 2014

Zombie Mowers Blood and Gore concepts

So this is the block in of the blood and gore for the zombie mowers, Andrea will be texturing them.
These concepts are just the blood and gore, and will not feature the mowers themselves. this will be added onto them.



















SFX are on teh MAA

New folder on the MAA with a plethora of SFX.  I recommend Game Music 1 - Pop Goes The Weasel for the in game music (It can be edited to better fit a loop).

Bloodtrail concept

So, after creating the blood trail concept, myself and andrew ran into a conundrum, if the player ever decides to translate up or down, the blood trail would technically follow, unless theres a way to generate the trail behind the mower.
The only way I could think of having the trail follow, is to have the trail broken up in to 40+ sprites, so that when the mower moves, the trail will be broken up.

and yes, its a concept, because I dont want to texture/color a idea that wont come to fruition.

Tuesday, August 19, 2014

B Tillman Destroys The Game!

What We Need And Who's Gonna Do It:

SFX: Noises and music,   --Andrew

Zombie Tweaks: Gas zombie poots, B-ball human tosses ball, --Akila

Mower: Gas mask pronouncement --Andrew

Zombie Wall: IN GAME! Starts on screen, pushed back at level end. --Justin, Obasi

Environment:  Transitions --Tika

Shop:  Buttons, Background --Logan

Assets: Size relations fixed --Obasi

Story: Intro with background, Tell player the point of the game --Logan

Credit page with text and background image: Josh

Power Ups: Change lemonade to coffee/redbull.  Change coffee/redbull to a 5/7 second extreme boost in speed. -Logan, Obasi

Blood and GORE add unique obstacles: Josh



Saturday, August 16, 2014

Zombie Mower Alpha Notes PART 2: Revenge Of The Red Pen

So, I've taken care of 8 out of the 25 notes listed. Other things I am still in the process of completing, like bigger obstacles and shadows for other objects. Most I cannot do alone, like the visual to signify the store.  Also, there needs to be a 'Helper Death' Animation and animations for 'Flying Zombies'... if not I could just remove that aspect of the game all together.  I was thinking that a 'nuke power up' is already the 'push zombie wall back' upgrade.

In the meantime, everybody should look for royalty-free sound effects and fonts and maybe we can vote on the best ones next class.