So, I've taken care of 8 out of the 25 notes listed. Other things I am still in the process of completing, like bigger obstacles and shadows for other objects. Most I cannot do alone, like the visual to signify the store. Also, there needs to be a 'Helper Death' Animation and animations for 'Flying Zombies'... if not I could just remove that aspect of the game all together. I was thinking that a 'nuke power up' is already the 'push zombie wall back' upgrade.
In the meantime, everybody should look for royalty-free sound effects and fonts and maybe we can vote on the best ones next class.
Showing posts with label Obasi Mba. Show all posts
Showing posts with label Obasi Mba. Show all posts
Saturday, August 16, 2014
Thursday, July 31, 2014
Next Version of Zombie Mower
I just emailed everybody the latest version of Zombie Mower. 'Game Over' works now. The store actually uses the correct prices. The only issues are:
- When the helper mowers die and/or are bought again from the store.
- Main Menu before the game starts.
Also, I forgot to turn off the money and level debugging. so money is based at $1000 as apposed to 10 and 2 pick ups as apposed to 25.
Monday, July 28, 2014
Example of Backgrounds
Just so everybody knows, the layout for the backgrounds for our game should be similar to this. It is from a game called 'Lucha Fury'. Its a 2-D side scrolling brawler. Just imagine the characters as the mower and the enemies as the zombies/humans
Gameplay as of Week 3
Gameplay that has been implemented:
- Mower Movement
- Zombie Interaction (Magenta Squares)
- Human Interaction (Cyan Squares)
- Power Ups (Blue Squares). So far the only 'power up' is money acquisition.
- Obstacle Interaction (Red Squares). This needs to be a lot more dramatic.
- Zombie Wall Interaction (Purple Wall). Not shown very much during this video.
- Store To Purchase Upgrades.
Some of the only things left to add are the Title Menu and a Game Over condition.
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