So, I've taken care of 8 out of the 25 notes listed. Other things I am still in the process of completing, like bigger obstacles and shadows for other objects. Most I cannot do alone, like the visual to signify the store. Also, there needs to be a 'Helper Death' Animation and animations for 'Flying Zombies'... if not I could just remove that aspect of the game all together. I was thinking that a 'nuke power up' is already the 'push zombie wall back' upgrade.
In the meantime, everybody should look for royalty-free sound effects and fonts and maybe we can vote on the best ones next class.
Showing posts with label Week 5. Show all posts
Showing posts with label Week 5. Show all posts
Saturday, August 16, 2014
Thursday, August 14, 2014
Zombie Mower Alpha Notes
A Most Excellent Game!
Notes:
Add Sound Effects for:
Power Ups
Zombie Kill
Zombie Attack
Human Save
Human Kill
Jump
Obstacle Hit
Zombie Thrown
Notes:
- Transitions between environments.
- Noise or bigger visual to signify store.
- Zombie wall animation.
- Larger animation for player character.
- Environment looping longer (2 or 3 times) before switch.
- Something to signify a zombie is being thrown.
- Percentages or number out of number tally for stats.
- Instruction to include power ups and store button.
- Fill out about page with credits and story.
- Background for store and start page.
- Bigger image for obstacles.
- Pressing 'S' in store goes to a blank page.
- Helper animation bugs when he hits a zombie.
- The animation on putting the net away has an extra frame that extends the net.
- Restart needs to reset the purchases and prices.
- Zombies, humans, and obstacles need shadows.
- Add a nuke power up.
- Scale farm environment down vertically.
- More apparent benefit to upgrading mower.
- A speedometer to show how "fast" he player is going
- Turn off "G-Man" cheat.
- Add additional zombies and humans (when they come in).
- Change environment looping to (City -> Suburb -> Farm -> Suburb -> City)
- Change combo meter to pop ups at certain numbers (Killtacular!)
- Does combo effect score?
Add Sound Effects for:
Power Ups
Zombie Kill
Zombie Attack
Human Save
Human Kill
Jump
Obstacle Hit
Zombie Thrown
Alpha Review
The game is alright so far.
- Zombie wall multiplier is a kind of extremely difficult
- Flying Zombies that home in on the player are over powered and game ending, there is little to no way to dodge or kill them.
- Store needs an Icon or someway to determine where to press the S key.
- Zombie wall multiplier is a kind of extremely difficult
- Flying Zombies that home in on the player are over powered and game ending, there is little to no way to dodge or kill them.
- Store needs an Icon or someway to determine where to press the S key.
Wednesday, August 13, 2014
Week 5
Its week 5! which means we need to not only have all the animations that were done uploaded to the game, but all the obstacles, and power ups as well. The midterm is Thursday.
As of right now from this post.
Tika has uploaded a suburban environment which is very well done,
Andrea needs to upload her sprite sheets to give to Obasi.
Andrew is doing 2 of the human animations, after finishing the mower.
Justin is doing the other 2 human animations, after he finishes the Zombie wall.
Logan needs to finish the power ups, and begin adding the HUD elements.
Obasi is adding the final touches to making the game Beta worthy.
Josh will be adding some unique obstacles with certain Easter eggs.
All in all, we are on schedule, and with just a few hiccups, we plan to have the rest of the animations done by week 7. and have any bugs fixed by the end of week 6.
week 8 is when we begin to add more to the game, like more zombies, humans, obstacles, environments etc.
As of right now from this post.
Tika has uploaded a suburban environment which is very well done,
Andrea needs to upload her sprite sheets to give to Obasi.
Andrew is doing 2 of the human animations, after finishing the mower.
Justin is doing the other 2 human animations, after he finishes the Zombie wall.
Logan needs to finish the power ups, and begin adding the HUD elements.
Obasi is adding the final touches to making the game Beta worthy.
Josh will be adding some unique obstacles with certain Easter eggs.
All in all, we are on schedule, and with just a few hiccups, we plan to have the rest of the animations done by week 7. and have any bugs fixed by the end of week 6.
week 8 is when we begin to add more to the game, like more zombies, humans, obstacles, environments etc.
Tuesday, August 12, 2014
Sunday, August 10, 2014
Zombie Sprite Sheets
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