Showing posts with label bloodtrail. Show all posts
Showing posts with label bloodtrail. Show all posts

Thursday, August 21, 2014

Bloodtrail concept

So, after creating the blood trail concept, myself and andrew ran into a conundrum, if the player ever decides to translate up or down, the blood trail would technically follow, unless theres a way to generate the trail behind the mower.
The only way I could think of having the trail follow, is to have the trail broken up in to 40+ sprites, so that when the mower moves, the trail will be broken up.

and yes, its a concept, because I dont want to texture/color a idea that wont come to fruition.