Notes:
- Transitions between environments.
- Noise or bigger visual to signify store.
- Zombie wall animation.
- Larger animation for player character.
- Environment looping longer (2 or 3 times) before switch.
- Something to signify a zombie is being thrown.
- Percentages or number out of number tally for stats.
- Instruction to include power ups and store button.
- Fill out about page with credits and story.
- Background for store and start page.
- Bigger image for obstacles.
- Pressing 'S' in store goes to a blank page.
- Helper animation bugs when he hits a zombie.
- The animation on putting the net away has an extra frame that extends the net.
- Restart needs to reset the purchases and prices.
- Zombies, humans, and obstacles need shadows.
- Add a nuke power up.
- Scale farm environment down vertically.
- More apparent benefit to upgrading mower.
- A speedometer to show how "fast" he player is going
- Turn off "G-Man" cheat.
- Add additional zombies and humans (when they come in).
- Change environment looping to (City -> Suburb -> Farm -> Suburb -> City)
- Change combo meter to pop ups at certain numbers (Killtacular!)
- Does combo effect score?
Add Sound Effects for:
Power Ups
Zombie Kill
Zombie Attack
Human Save
Human Kill
Jump
Obstacle Hit
Zombie Thrown
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