What We Need And Who's Gonna Do It:
SFX: Noises and music, --Andrew
Zombie Tweaks: Gas zombie poots, B-ball human tosses ball, --Akila
Mower: Gas mask pronouncement --Andrew
Zombie Wall: IN GAME! Starts on screen, pushed back at level end. --Justin, Obasi
Environment: Transitions --Tika
Shop: Buttons, Background --Logan
Assets: Size relations fixed --Obasi
Story: Intro with background, Tell player the point of the game --Logan
Credit page with text and background image: Josh
Power Ups: Change lemonade to coffee/redbull. Change coffee/redbull to a 5/7 second extreme boost in speed. -Logan, Obasi
Blood and GORE add unique obstacles: Josh
Showing posts with label Alpha Notes. Show all posts
Showing posts with label Alpha Notes. Show all posts
Tuesday, August 19, 2014
Thursday, August 14, 2014
Zombie Mower Alpha Notes
A Most Excellent Game!
Notes:
Add Sound Effects for:
Power Ups
Zombie Kill
Zombie Attack
Human Save
Human Kill
Jump
Obstacle Hit
Zombie Thrown
Notes:
- Transitions between environments.
- Noise or bigger visual to signify store.
- Zombie wall animation.
- Larger animation for player character.
- Environment looping longer (2 or 3 times) before switch.
- Something to signify a zombie is being thrown.
- Percentages or number out of number tally for stats.
- Instruction to include power ups and store button.
- Fill out about page with credits and story.
- Background for store and start page.
- Bigger image for obstacles.
- Pressing 'S' in store goes to a blank page.
- Helper animation bugs when he hits a zombie.
- The animation on putting the net away has an extra frame that extends the net.
- Restart needs to reset the purchases and prices.
- Zombies, humans, and obstacles need shadows.
- Add a nuke power up.
- Scale farm environment down vertically.
- More apparent benefit to upgrading mower.
- A speedometer to show how "fast" he player is going
- Turn off "G-Man" cheat.
- Add additional zombies and humans (when they come in).
- Change environment looping to (City -> Suburb -> Farm -> Suburb -> City)
- Change combo meter to pop ups at certain numbers (Killtacular!)
- Does combo effect score?
Add Sound Effects for:
Power Ups
Zombie Kill
Zombie Attack
Human Save
Human Kill
Jump
Obstacle Hit
Zombie Thrown
Alpha Review
The game is alright so far.
- Zombie wall multiplier is a kind of extremely difficult
- Flying Zombies that home in on the player are over powered and game ending, there is little to no way to dodge or kill them.
- Store needs an Icon or someway to determine where to press the S key.
- Zombie wall multiplier is a kind of extremely difficult
- Flying Zombies that home in on the player are over powered and game ending, there is little to no way to dodge or kill them.
- Store needs an Icon or someway to determine where to press the S key.
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