Showing posts with label Alpha Notes. Show all posts
Showing posts with label Alpha Notes. Show all posts

Tuesday, August 19, 2014

B Tillman Destroys The Game!

What We Need And Who's Gonna Do It:

SFX: Noises and music,   --Andrew

Zombie Tweaks: Gas zombie poots, B-ball human tosses ball, --Akila

Mower: Gas mask pronouncement --Andrew

Zombie Wall: IN GAME! Starts on screen, pushed back at level end. --Justin, Obasi

Environment:  Transitions --Tika

Shop:  Buttons, Background --Logan

Assets: Size relations fixed --Obasi

Story: Intro with background, Tell player the point of the game --Logan

Credit page with text and background image: Josh

Power Ups: Change lemonade to coffee/redbull.  Change coffee/redbull to a 5/7 second extreme boost in speed. -Logan, Obasi

Blood and GORE add unique obstacles: Josh



Thursday, August 14, 2014

Zombie Mower Alpha Notes

A Most Excellent Game!

Notes:

  • Transitions between environments.
  • Noise or bigger visual to signify store.
  • Zombie wall animation.
  • Larger animation for player character.
  • Environment looping longer (2 or 3 times) before switch.
  • Something to signify a zombie is being thrown.
  • Percentages or number out of number tally for stats.
  • Instruction to include power ups and store button.
  • Fill out about page with credits and story.
  • Background for store and start page.
  • Bigger image for obstacles.
  • Pressing 'S' in store goes to a blank page.
  • Helper animation bugs when he hits a zombie.
  • The animation on putting the net away has an extra frame that extends the net.
  • Restart needs to reset the purchases and prices.
  • Zombies, humans, and obstacles need shadows.
  • Add a nuke power up.
  • Scale farm environment down vertically.
  • More apparent benefit to upgrading mower.
  • A speedometer to show how "fast" he player is going
  • Turn off "G-Man" cheat.
  • Add additional zombies and humans (when they come in).
  • Change environment looping to (City -> Suburb -> Farm -> Suburb -> City)
  • Change combo meter to pop ups at certain numbers (Killtacular!)
  • Does combo effect score?
Add Music.

Add Sound Effects for: 
Power Ups
Zombie Kill
Zombie Attack
Human Save
Human Kill
Jump
Obstacle Hit
Zombie Thrown

Alpha Review

The game is alright so far.
 - Zombie wall multiplier is a kind of extremely difficult
 - Flying Zombies that home in on the player are over powered and game ending, there is little to no way to dodge or kill them.
 - Store needs an Icon or someway to determine where to press the S key.